NBA Team Stats

Three Factors Analysis • 2025-26 Season

30 Teams
OffenseDefenseNet
RkTeamORTGDRTGNetOFFoTSoTOVORBDEFdTSdTOVDRBNetEffNetPossTeam
1OKCOKC
119.1
4
107.5
1
+11.6
1
+3.3
4
+3.0
4
+1.9
1
-1.6
26
+8.3
1
+5.2
1
+2.2
4
+0.8
7
+8.2
1
+3.4
4
OKCOKC
2DETDET
117.6
11
109.7
2
+7.8
2
+1.8
11
+0.0
16
+0.2
14
+1.6
6
+6.0
2
+3.0
5
+2.7
2
+0.4
11
+3.0
8
+4.8
1
DETDET
3BOSBOS
121.1
2
114.1
11
+7.0
3
+5.4
2
+0.1
15
+1.9
2
+3.4
2
+1.6
11
+3.5
3
-0.9
22
-1.0
24
+3.6
6
+3.3
5
BOSBOS
4NYKNYK
120.3
3
113.9
10
+6.5
4
+4.6
3
+1.8
7
+1.0
5
+1.7
5
+1.9
10
+1.0
9
-0.2
17
+1.1
3
+2.8
9
+3.6
2
NYKNYK
5SASSAS
118.1
8
112.1
3
+6.1
5
+2.4
8
+1.1
11
+0.6
9
+0.7
9
+3.7
3
+3.2
4
-1.2
23
+1.7
2
+4.2
3
+1.8
9
SASSAS
6HOUHOU
118.5
5
113.2
5
+5.3
6
+2.8
5
-0.8
18
-0.3
19
+3.9
1
+2.6
5
+4.9
2
-0.8
21
-1.5
29
+4.0
4
+1.3
12
HOUHOU
7MINMIN
118.2
7
113.3
6
+4.9
7
+2.5
7
+2.4
5
+0.2
13
-0.1
16
+2.5
6
+1.1
8
+0.5
10
+0.9
5
+3.5
7
+1.5
11
MINMIN
8CLECLE
118.4
6
114.4
12
+4.0
8
+2.7
6
+1.4
8
+0.5
12
+0.8
8
+1.3
12
+0.1
14
+0.5
11
+0.7
8
+1.6
12
+2.4
7
CLECLE
9DENDEN
122.2
1
118.3
24
+3.9
9
+6.4
1
+6.1
1
+1.3
3
-1.0
22
-2.5
24
-0.3
18
-2.6
30
+0.4
10
+5.8
2
-1.8
21
DENDEN
10MIAMIA
115.1
16
112.6
4
+2.5
10
-0.7
16
-1.6
22
+0.7
8
+0.2
13
+3.2
4
+2.3
7
+0.7
9
+0.3
14
+0.7
16
+1.8
10
MIAMIA
11GSWGSW
115.7
15
113.6
8
+2.0
11
-0.1
15
+1.3
10
-1.3
25
-0.1
15
+2.1
8
+0.3
13
+2.4
3
-0.6
22
+1.6
13
+0.5
15
GSWGSW
12PHXPHX
115.7
14
113.8
9
+1.9
12
-0.1
14
-1.0
20
-0.4
22
+1.4
7
+2.0
9
+0.3
12
+2.8
1
-1.2
27
-0.8
19
+2.7
6
PHXPHX
13CHACHA
117.8
9
116.1
17
+1.6
13
+2.0
9
+1.3
9
-1.4
26
+2.0
4
-0.4
17
+0.6
10
-2.0
29
+1.1
4
+1.9
11
-0.3
17
CHACHA
14TORTOR
115.1
17
113.5
7
+1.6
14
-0.7
17
-0.8
17
+0.5
11
-0.3
19
+2.3
7
+0.4
11
+1.4
5
+0.4
9
-0.4
18
+2.0
8
TORTOR
15PHIPHI
116.0
13
115.8
15
+0.3
15
+0.3
13
-1.0
19
+0.8
7
+0.5
10
+0.0
15
-0.0
16
+0.8
7
-0.8
23
-1.0
21
+1.3
13
PHIPHI
16LALLAL
117.6
10
117.6
23
-0.1
16
+1.8
10
+4.6
2
-1.2
24
-1.6
25
-1.9
23
-2.5
27
+0.3
12
+0.3
13
+2.1
10
-2.1
23
LALLAL
17ORLORL
114.9
18
115.0
14
-0.1
17
-0.9
18
-1.7
23
+1.1
4
-0.3
18
+0.8
14
-1.9
24
+0.9
6
+1.8
1
-3.5
24
+3.4
3
ORLORL
18LACLAC
116.4
12
117.1
20
-0.7
18
+0.6
12
+3.8
3
-1.8
29
-1.4
24
-1.3
20
-0.1
17
-0.7
20
-0.5
21
+3.7
5
-4.4
28
LACLAC
19ATLATL
114.7
21
116.0
16
-1.3
19
-1.0
21
+0.1
14
+0.1
16
-1.3
23
-0.2
16
-1.4
23
+0.8
8
+0.4
12
-1.2
22
-0.0
16
ATLATL
20PORPOR
114.7
22
116.7
18
-2.0
20
-1.1
22
-1.8
25
-2.5
30
+3.2
3
-0.9
18
-1.2
21
+0.3
13
-0.0
18
-3.0
23
+1.0
14
PORPOR
21MEMMEM
114.5
24
116.7
19
-2.3
21
-1.3
24
-1.1
21
-0.3
21
+0.1
14
-1.0
19
+0.1
15
+0.2
14
-1.3
28
-0.9
20
-1.3
19
MEMMEM
22MILMIL
114.5
23
117.4
22
-2.9
22
-1.2
23
+2.2
6
-0.3
20
-3.2
30
-1.7
22
-0.7
19
-1.9
28
+0.9
6
+1.5
14
-4.5
29
MILMIL
23DALDAL
111.4
27
114.8
13
-3.4
23
-4.4
27
-1.7
24
+0.1
15
-2.8
29
+1.0
13
+2.4
6
-1.7
26
+0.2
15
+0.8
15
-4.1
27
DALDAL
24CHICHI
114.8
20
118.7
25
-3.9
24
-1.0
20
+0.9
12
+0.1
17
-1.9
27
-2.9
25
-1.2
22
-1.9
27
+0.2
16
-0.3
17
-3.5
26
CHICHI
25NOPNOP
113.6
25
119.2
26
-5.7
25
-2.2
25
-3.2
27
+0.6
10
+0.4
11
-3.5
26
-2.2
25
-0.2
16
-1.1
26
-5.3
27
-0.3
18
NOPNOP
26INDIND
109.9
30
117.4
21
-7.4
26
-5.8
30
-4.2
29
+0.9
6
-2.6
28
-1.6
21
-0.8
20
-0.6
19
-0.2
19
-4.9
26
-2.5
24
INDIND
27UTAUTA
114.9
19
122.4
30
-7.5
27
-0.9
19
+0.6
13
-0.8
23
-0.7
21
-6.6
30
-5.1
30
-1.4
25
-0.2
20
-4.4
25
-3.1
25
UTAUTA
28BKNBKN
111.6
26
119.2
27
-7.7
28
-4.2
26
-2.6
26
-1.5
27
-0.1
17
-3.5
27
-3.6
28
+0.0
15
+0.1
17
-6.2
29
-1.5
20
BKNBKN
29SACSAC
110.7
28
121.1
28
-10.4
29
-5.0
28
-4.4
30
+0.0
18
-0.6
20
-5.4
28
-4.0
29
-0.3
18
-1.1
25
-8.4
30
-2.0
22
SACSAC
30WASWAS
110.5
29
121.4
29
-11.0
30
-5.3
29
-3.9
28
-1.6
28
+0.2
12
-5.7
29
-2.2
26
-1.3
24
-2.2
30
-6.1
28
-4.9
30
WASWAS
AVG
115.8
115.8
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0
+0.0

Teams Stats Glossary

Definitions for the stats used across Overall, Offense, and Defense table views.

Core Ratings

ORTG

How many points a team scores per 100 possessions. Higher ORTG means a more efficient offense.

DRTG

How many points a team allows per 100 possessions. Lower DRTG means a stronger defense.

NetNet = rORTG - rDRTG

Overall team strength versus league average in points per 100 possessions. Positive means the team is outperforming league-average expectations.

OFFOFF = ORTG - League ORTG

Offensive impact versus league average. Positive means the team scores more efficiently than an average team.

DEFDisplay DEF = League DRTG - Team DRTG

Defensive impact versus league average, shown so positive is good. Higher DEF means the team is holding opponents below average scoring efficiency.

Three Factors

NetEffNetEff = oTS + dTS (displayed values)

How much of net rating comes from shooting efficiency differences between a team and its opponents.

NetPossNetPoss = oTOV + ORB + dTOV + DRB (displayed values)

How much of net rating comes from winning possession battles (turnovers and rebounding/second chances).

oTS

Amount of offensive net rating attributed to the team shooting above or below league-average true shooting.

oTOV

Amount of offensive net rating attributed to protecting (or losing) possessions through turnovers compared with league average.

ORB

Amount of offensive net rating attributed to creating second-chance points via offensive rebounds.

dTS

Amount of net rating attributed to a team holding opponents below or above league-average defensive true shooting.

dTOV

Amount of net rating attributed to forcing opponents into turnovers versus league average. Higher values mean more defensive disruption.

DRB

Amount of net rating attributed to finishing defensive possessions with rebounds and limiting opponent second chances.

Off FTROff FTR = FTA / FGA

How often the offense gets to the free-throw line relative to shot attempts. Higher values mean more foul pressure.

Def FTRDef FTR = Opp FTA / Opp FGA

How often the defense sends opponents to the line relative to opponent shot attempts. Lower values are better.

3PLuck

Estimated defensive-rating swing tied to opponent three-point variance. Positive means opponents have shot worse from three than expected.

Shot Profile

Rim Freq

Percent of the team's shots taken at the rim. Higher values usually indicate a more pressure-oriented shot profile.

Rim FG%

Field-goal percentage on shots at the rim. Higher values mean better finishing.

Mid Freq

Percent of team shots from short + long mid-range combined.

Mid FG%

Field-goal percentage on combined mid-range shots.

SMR Freq

Percent of team shots from short mid-range (SMR).

SMR FG%

Field-goal percentage on short mid-range shots.

LMR Freq

Percent of team shots from long mid-range (LMR).

LMR FG%

Field-goal percentage on long mid-range shots.

3P Freq

Percent of team shots taken from three-point range.

3P FG%

Three-point percentage (non-heave attempts).

Def Rim Freq

Percent of opponent shots allowed at the rim. Lower values mean the defense is keeping teams away from the basket.

Def Rim FG%

Opponent field-goal percentage at the rim. Lower values mean better rim defense.

Def Mid Freq

Percent of opponent shots from short + long mid-range combined. Higher values often mean forcing less efficient shot locations.

Def Mid FG%

Opponent field-goal percentage on combined mid-range shots. Lower is better.

Def SMR Freq

Percent of opponent shots from short mid-range (SMR).

Def SMR FG%

Opponent field-goal percentage on short mid-range shots. Lower is better.

Def LMR Freq

Percent of opponent shots from long mid-range (LMR).

Def LMR FG%

Opponent field-goal percentage on long mid-range shots. Lower is better.

Def 3P Freq

Percent of opponent shots taken from three-point range.

Def 3P FG%

Opponent three-point percentage (non-heave attempts). Lower is better.

Team Raw

Team TS%

Team true shooting percentage (overall scoring efficiency including free throws and threes).

Team TOV

Team turnovers committed per 100 possessions.

Team ORB%

Percent of available offensive rebounds the team grabs.

Opponent Raw

Opp TS%

Opponent true shooting percentage allowed by the defense.

Opp TOV

Opponent turnovers forced per 100 possessions.

Opp ORB%

Percent of available offensive rebounds opponents collect.

Opp FTROpp FTR = Opp FTA / Opp FGA

Opponent free-throw rate allowed by the defense.

STOP

Defensive stops per 100 possessions, combining opponent turnovers with blocks recovered by the defense.