databallr Patch Notes

Changelog

September 2026

databallr changelog

New pages, product improvements, and quality-of-life changes across the site.

October 2026v4.2

WNBA

WNBA Playoffs

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A live WNBA playoff bracket with every series, score, and schedule, plus playoff stat leaders.

The WNBA stats table now fills in current-season playoff stats when you switch it to Playoffs.

September 2026v4.1

New Games & Tools

EPV Replays

New
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Watch Liga ACB possessions rebuilt from player tracking, with expected possession value, turnover risk, and the best passing option updating five times a second.

July–August 2026v4.0

New Games & Tools

Roster Shapes

New
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Explore NBA rosters as shapes packed in a box. Switch between 2D and 3D views.

Shot Aftermath

New
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Compare second chances, opponent scoring, and estimated net shot value. Filter first-chance attempts by season, shooting team, and position.

Heatcheck

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Arcade basketball, solo or with friends. Launch Heatcheck from Games.

databallr Blog

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A new home for long-form basketball writing, launched with Bertrand's essay The Shot That Exists.

The full essay uses the same clean system sans as zTS with a chapter-aware contents rail.

Readers can also download the original DOCX from the article header.

WNBA VPM

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The WNBA impact board, in points per 100 possessions, with every factor that adds up to it and the box profile behind each player.

Offense and defense each split exactly into eFG, free throw, turnover value, and second chance, and the eFG bar opens into rim, mid, and three frequency and finishing.

Pick anyone on the board to get their league percentile, signal chain from box prior to lineup solve, shot profile, role rates, and a 2022–2026 career log.

Defense is positive-good throughout, and the whole page runs from one static payload — sorting, filtering, and switching players never hits the network.

Avatar Arena

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Every animated SixRings crest is now a turn-based fighter with a type, HP, energy, and three signature abilities.

Choose from all 159 avatars, filter nine matchup types, and fight a CPU rival without an account or server round trip.

Time 1, 2, and 4-energy moves around type advantages, shields, scorch, healing, regeneration, and energy control.

Striker, guardian, and trickster budgets keep rare unlocks expressive without making them stronger than starter avatars.

Rankings

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Build NBA or WNBA Top 10, 15, and 20 boards, then compare your order with the crowd.

Rank overall, offense, defense, or an NBA position group. Choose a fast rank-only board or give every player a three-word scouting phrase.

Reorder the full board, export a share-ready poster, save it to your account, and open public board links.

Consensus pages show where players land across public boards, the phrases people use most, and how often each player is included.

Impact Monster

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Build a five-player lineup by matching offensive strengths to defensive answers. Impact Monster is now a full Solo, Team, Random Team, research, trophy, and Multiplayer game family.

The Top 200 Impact Grid and player Mirror Ledger break every candidate into paired offensive and defensive traits.

Global, franchise, and Random Team runs keep separate leaderboards and Puppy, Problem, Beast, or Monster trophy progress.

Live head-to-head Impact Monster has its own rating, match history, chat, clocks, and result flow, plus two once-per-match deal lifelines to reroll a stuck five-card deal.

DARKO CUBE

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A five-player salary-cap draft built from DARKO. Every shared board has five $5-to-$1 tiers and a $15 cap.

Prices and positions are public; player identity and DPM stay hidden until the card is picked.

Complete PG, SG, SF, PF, and C for the lineup bonus, then connect real historical teammates for extra value.

CUBE has its own ranked ladder, tournaments, rematches, progression rewards, and exact Queue again flow.

Raw Stats & All-Time RAPM

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Multiplayer added two new kinds of blind board: one grounded in a single box-score stat, and one that mixes elite RAPM seasons across eras.

Raw Stats rolls PTS, REB, AST, STL, BLK, or TOV per game for one season, shows the scoring rule before the first pick, and moves a dedicated Raw rating.

Standard 3Y, 4Y, 5Y, 8Y, and 10Y RAPM modes can deal an All-Time Top 500 board with every card retaining its own exact window.

All-time boards now appear in 8% of eligible games; the original single-window boards remain the other 92%.

CUBE FFA

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Two or three players race on the same DARKO CUBE board with no turns: first confirmed pick owns the card.

Everyone builds five players under $15 during the same 45-second window, with live budget locks and a shared $5-to-$1 reveal.

A five-second grace window lets a third player join the first two; otherwise the heads-up race starts automatically.

Equal one-decimal scores share placement, and results move the existing CUBE ladder.

Teammate Race

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Sixty seconds to name the players who shared the most floor time with a featured star. Play Solo against the clock or claim slots against up to four rivals on the same board.

Every slot shows its shared-minute weight before you know the name, so you choose which one to chase. Rooms hold up to five players racing the same 30-teammate board — first to name a player owns that slot.

Franchise intel cascades as names fall: claiming a teammate reveals every franchise that pair shared on every remaining hidden slot, and first blood on a fresh franchise banks bonus minutes.

Rooms cycle their own rounds forever with no rematch button and no vote. Quick match drops you into the fullest open room in one tap, or share a private room link.

Exact shared minutes come from repaired lineup play-by-play back to 1997, with a calibrated estimate covering 1971–96.

SixRings Stud

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Seven-card stud dealt from a basketball deck: rank is DARKO price, suit is era, and your opponent's impact value stays hidden until showdown.

Play a solo sit-n-go against the house, or ranked STUD 1V1 with its own Elo ladder, custom challenge links, and live table chat.

Chase three bonus shapes as you draw to them — a full five-position lineup, a $1–5 price straight, or a three-era flush — tracked live on the felt.

Recorded poker-table sounds for every wager, check, deal, fold, and showdown. A full How to Play walks through antes, limits, and every bonus payout.

Competition & Community

Swiss Events

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Swiss tournaments keep the whole field playing through a set number of rounds instead of eliminating players after one loss.

Pairings follow the current standings and closest available scores, while cumulative points determine the final table.

Ready checks reach you across Multiplayer, including a minimized bar when you are already under a live pick clock.

Rounds advance when every active game finishes, with live standings, event chat, prizes, and clear scoring rules for CUBE and two-player events.

Tournament Upgrades

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The competition calendar now has a steadier hourly rhythm, stronger brackets, and permanent rewards.

SixRings and Raw Stats alternate at the top of every hour, with registration opening 29 minutes before tip and a permanent champion avatar for each format.

Tournament finals are best-of-5, earlier rounds remain best-of-3, and large brackets launch games in stages as their feeder matchups finish.

FFA Madness is now a five-round cumulative event with automatic removal for fully inactive rounds.

Multiplayer Community

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The Multiplayer lobby now puts live competition first while keeping private games, chat, profiles, and community tools easy to reach.

Permanent challenge addresses let you share one memorable URL for SixRings, CUBE, or Raw Stats; every visit starts a new 60-second challenge.

Public profiles cover Duels, CUBE, Raw, FFA, and Impact ratings, while the forum adds posts, comments, votes, and Hot, New, or Top sorting.

The main queues and tournaments are playable without an account; signing in preserves ratings, trophies, avatars, friends, DMs, and match history.

Updates

Trophy Case, Ladders & Avatars

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SixRings progression now spans Solo shelves, competitive ladders, tournament titles, streaks, and an expanded Avatar Case.

DARKO Teams add Total, Offense, and Defense trophies for all 30 franchises, while Impact Monster has its own four-tier trophy home.

New unlock paths show current progress and the exact next reward across rings, ratings, Pool finishes, tournament wins, and Impact achievements.

Animated Frozen Throne, Pantheon, Gauntlet, champion, and mastery avatars make the reward visible in profiles, chat, lobbies, and live matches.

Home & Navigation

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The site now separates analytics, games, rankings, and league sections more clearly, with a faster home page and cleaner paths into each product.

Rankings has its own top-level section, Multiplayer opens directly into the competitive lobby, and the SixRings changelog and forum have dedicated destinations.

Homepage feature cards were rebuilt around the actual tools and games people use, with better grouping and less repeated navigation.

Mobile and desktop keep the same destinations while adapting the controls, drawers, and dense game surfaces to the available space.

April 2026v3.5

New Pages

Terminal

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A command-driven workspace. Type JOKIC DES, tile the windows how you like, save the layout, and keep chat open on the same desk.

One command line drives everything. The grammar is SUBJECT FUNCTION — JOKIC DES for an overview, SGA GL 2025 for a game log, LAL WOWY for lineups, CURRY SHOT for a shot map, LUKA PVP JOKIC for a head-to-head.

Press ` anywhere to jump to the command line, Tab to complete, and the up arrow for history. Player and team lookup runs entirely in the browser, so suggestions appear as you type.

You never have to learn the commands. Open any panel empty and it asks who you mean — start typing a name and pick from the list, or click one of your recent players and teams.

The title bar shows the command your clicks are equivalent to, so you pick up the shorthand just by using it.

Panels are keyboard-first. Every window wears a number — press it to blow that panel up full screen, press it again to put it back. Hover any panel and press F to do the same without reading the number.

T tiles everything into a grid. Esc backs out of a zoom, and if nothing is zoomed it closes the panel you are on. Shortcuts never fire while you are typing, so chat is safe.

Windows still drag, resize from any edge, and zoom on a double click. The tabs along the bottom are saved layouts — build one desk for leaders and chat, another for a single player, and both survive a reload.

Chat lives in the terminal with a channel rail: #lobby is the same room as the duel lobby, plus #nba, #stats and #trades.

On a phone the same commands and panels stack full width instead of floating.

SixRings Trophy Case Home

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The SixRings home page is now your trophy case. Every shelf is a mode — tap LAKER, a 5 Year Impact variant, Playoffs, or any of the 30 franchises to start that draft and chase its six rings.

Your best ring count fills in on every slot, and tapping one drafts that mode. The Duels portal and a collapsible How It Works sit right alongside the shelves.

Finish a run and the result screen now shows that mode's trophy card inline, animating the rings in and calling out a new personal best.

Trophies save on your device, and signing in keeps the whole case on your account across browsers. Every old /sixrings/profile link redirects here.

SixRings Duels

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The Duels lobby now calls out the recent competitive changes players actually feel: fairer starts, calmer tournament Elo, safer queues, live cursors, and profile/avatar upgrades.

Second pick gets +1 in normal and offense-only 1v1 modes, while defense-only games now start 0-0.

Tournament rating now resolves once per playable series instead of swinging on every game inside the best-of-3.

Busy-player guards prevent stale queues, old rematches, and custom joins from dropping a player into overlapping live games.

Desktop 1v1 and Trio games also have live opponent cursors again, and chat handles open public duel profiles.

SixRings Team

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A new SixRings mode built around a single franchise. Press New Game, get a random team, and draft five of its players to chase that team's own leaderboard.

Every board is drawn from the same franchise. Pick a player, get a fresh 20 from that team, and build the best five-man lineup its history can offer.

Three Shuffles redeal the current board, and three Spyglasses each reveal one specific player's impact before you commit — the rest of the board stays blind.

Your lineup is ranked against everyone else who drafted that same franchise, so you compete for six rings team by team.

The player pool runs deeper than LAKER mode, reaching down to role players so every franchise has a full board.

Playoffs

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Follow the 2026 NBA Playoffs round by round. Every series is one click from a full statistical breakdown of the matchup.

Tap any series and the card opens into the full matchup view. Hit back and you land right where you left off — same scroll position, same conference tab.

Side-by-side ratings, pace, eFG%, turnovers, rebounding, and free-throw rate, with bars showing who has the edge in each area.

Both rotations sorted by impact, with offensive and defensive splits color-coded so the difference-makers jump off the page.

Schedule panel covers tip times and broadcast networks for every game in the series.

Scoring efficiency adjusted for what each player is actually being asked to do. A finishing big and a high-burden creator shouldn't be graded on the same curve.

Walk through FG% → eFG% → TS% → rTS → zTS to see what each step adds — and what it leaves out.

Sort and filter every qualifying player by raw shooting, role-adjusted shooting, and the playtype gap between the two.

Hand-picked examples showing how zTS reframes efficiency: same-rTS players split apart, finishing bigs come back to earth, high-burden creators finally get the credit.

Formula: zTS = rTS + PT Diff. Coverage from 2019 to today.

Offensive Rating Calculator

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A sandbox for the levers behind offensive rating. Move a slider and see what one percent better at any one thing is actually worth.

Live point values for a one-point bump in 2P%, 3P%, FT%, three-point share, free-throw rate, offensive rebounding, and turnover reduction.

Three live cards trace each lever through possessions, shot attempts, and per-shot efficiency to show how it lands at the final number.

Preset team profiles for league-average, heliocentric guard, movement-shooter, rim-pressure, and glass-heavy offenses.

Team Compare

New
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Put any two NBA teams head-to-head — even from different seasons. See which rotation is deeper, who has the edge on offense or defense, and flip between regular season and playoffs without leaving the page.

Choose each side with the same team picker you know from WOWY. Set the season year independently for each club so cross-era arguments (this year vs a title team from a decade ago) are one click away.

Toggle DARKO DPM or Time Decay RAPM, then sort by impact rank or by position to see how each rotation lines up.

The side-by-side roster layout carries over from the playoffs matchup tool — minutes, roles, and O/D splits stay easy to read.

February 2025v3

New Pages

Stats

New
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The master player table. 100+ stats in one place — counting numbers, shooting splits, impact metrics, and advanced analytics, all sortable, filterable, and saveable.

Scatter plots, trend lines, video matchups, side-by-side comparison, favorites, and column reordering — all from a single toolbar at the top.

Click any name to open a deep profile with career stats and percentile breakdowns.

Save up to 10 custom tabs with your own column lineups. Drag to reorder columns and tabs. Pick a default and it loads on every visit.

Press T for fullscreen, W or E to shrink or grow cell data, F for inline filters, G for the glossary, Z to flip between the main table and the comparison table, and C while hovering a row to add that player to the comparison.

Per Game, Per 75, and Per 100 scaling. Filter by team, position, and any stat threshold.

Quick hotkeys

TFullscreen
W / ECell size down/up
FInline filters
GStats glossary
AScroll tableD
ZMain table <> comparison
CAdd hovered row to comparison
ESCBack to main table
Shft+TabViewTab

Teams

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Every team broken down by what actually wins games — shooting, turnovers, and rebounding on both sides of the ball.

Offense and defense each split into shooting, turnovers, and rebounding so you can see exactly where a team gains or loses its edge.

Frequency and accuracy at the rim, mid-range, and behind the arc, plotted against league average.

What if every team shot league-average from three? See who's truly hot and who's just riding a streak that won't last.

Compare any team to the last 25 years (2002–2026) on the same factors and see which roster they most resemble.

Card view with a tree visualization or a sortable table. Interactive scatter plot for any two stats.

Works for both NBA and WNBA.

Wingspan

New
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Combine measurements made browsable. Sort, search, and find historical body comps for any player.

Filter by active status or position, search the header, sort on any column, export to CSV, and see DARKO DPM right next to the physical measurements.

Per-player historical match finder using height plus wingspan with a similarity score so you know how close the comp really is.

Position scatter plots, positional averages, and a selected-player overlay for side-by-side body proportion.

Toggle between no-shoes and with-shoes height, and between inches and feet/inches.

Contracts

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Salary cap deep dive for all 30 teams. Multi-year contracts, apron status, and where every dollar of payroll goes.

Total payroll, both apron statuses, and remaining cap space — the headline numbers right at the top of every team page.

See every contract on the roster across the next five seasons. Player options, team options, guarantees, and free-agent windows are all called out so the future picture is clear.

A flow diagram from total payroll through guards, forwards, and centers down to individual players — the easiest way to read a roster.

A simple bar showing payroll against the cap, the luxury tax, and both apron lines.

Sortable contract table with cap hit, base salary, and % of cap. Click any player for a full breakdown.

Coverage from 2022–23 through projected 2028–29.

Real-time NBA scores that refresh faster when games get tight. Box scores, play-by-play, odds, injuries, and props — all in one place.

Every player's stat line, refreshed throughout the game.

Follow the action as it unfolds, possession by possession.

Sportsbook spreads and totals next to the consensus line, if that's your thing.

Color-coded injury report and player props on every game.

Date picker syncs to the URL so any day's slate is shareable. Press 1–9 to jump between games on desktop.

WNBA VPM Galaxy

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A WNBA version of the Galaxy view, built from the current-season VPM board.

The 3D map uses offensive and defensive eFG, free throw, turnover, and second-chance VPM values.

Search any player, click a star, and inspect the nearest WNBA VPM neighbors with the same panel and grid flow as the NBA Galaxy.

Headshots use the WNBA Supabase image bucket instead of NBA CDN paths.

The WNBA section now has a dedicated hub with section navigation for Stats, Dashboard, Galaxy, WOWY, and Teams.

/wnba now opens a WNBA-specific home page, while the shared Stats table experience lives at /wnba/stats.

Sorting, filters, rate scaling, scatter mode, comparison, and line charts now come from the same table system as the men's Stats page, adapted for WNBA data.

Unassisted rate, scoring TOV%, STOPS/100, relative forced turnovers, location frequency, shot quality, and assisted vs unassisted scoring are available in WNBA-specific tabs.

Compact player dashboard cards reuse the Dashboard search, portrait, share, and stat-card system with WNBA-specific scoring, creation, shot profile, defense, rebound, and RAPM fields.

RAPM tab uses the WNBA alt3 eFG value time-decay file with headline, factor, shot-value, turnover-split, and residual columns.

WNBA profiles now include advanced metric cards and on/off impact swings from the WNBA on/off export.

Shot Profile Twin

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Find the closest NBA and WNBA player-seasons by league-relative shot profile.

Compares free-throw, rim, midrange, and three-point volume and efficiency—eight dimensions in all.

Search within one league or across NBA and WNBA history, with every season normalized to its own league context.

Profiles require at least six overlapping dimensions. The main twin comparison exposes raw per-100 rates, league averages, and relative-to-league differences.

Tier List

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Build your own NBA tier lists. Drag players into S through F, with real stats on every card.

Move players from the pool into any tier, reorder freely within tiers, and shuffle between tiers as your mind changes.

Choose which two stats show on every card — counting, efficiency, or impact, your call.

Export your finished list as a clean PNG ready for posting on social media.

Position presets (Guards, Wings, Bigs) to filter the player pool. Tiers persist across sessions so you can come back to a list later.

Learning

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New to plus-minus, RAPM, or true shooting? Learning is the slow lane — short explainers that build on each other so you can read for five minutes or go deep on one idea without a stats degree.

Four tiers move from everyday ideas (why per-possession stats exist) through impact models, shooting, and lineup context. Skip around or read in order — each topic stands on its own.

Myth busters and quick math where it helps, not walls of notation. When a concept ties to a tool on databallr, the page links you straight there.

Search the whole library, filter by tier, and use the sticky outline to jump between sections on long reads.

Over 15 topics today, with room to grow — if a term on the site confuses you, check here first.

ShotQuality RAPM

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Shooting impact, broken into the three things that actually drive it: how good of a look you got, whether you made it, and what happened at the line. Same for the defense.

Trained on roughly 650,000 possessions across the last three seasons, with recent play weighted more heavily. No box-score priors — the model only knows who was on the floor.

Offense splits into Shot Quality (oSQ), Shot Making (oMake), and Free Throws (oFT). Defense mirrors it with Shot Quality Allowed (dSQ), Contest (dContest), and Free Throws (dFT).

Defensive signs are flipped so positive is good on both ends. No mental math required.

Sourced from ShotQuality's pre-shot expected-value data — no DARKO/EPM-style stabilization layered on top.

A second-stage check confirms the components rebuild scoring impact (oTS / dTS), so the math closes.

Six Factor RAPM

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The methodology behind the six-factor RAPM framework — what's in the model, what's not, and how to read the numbers.

Full write-up lives on the page itself. The six-factor stats also show up on the Stats page in the Six Factor tab.

Updates

Section Navigation

Explore

The top nav is now organized into sections. A clean section bar up top — Six Rings, NBA, WNBA, Draft — with each section's own pages on a second row, so finding a page takes one fewer guess.

Six Rings is now its own section, opening straight to your trophy case with Duels and How to Play one tab over.

NBA holds the stats, impact, and live tools; WNBA tucks its pages onto its own second row instead of a separate bar; Draft jumps you to draftballr.com.

The live-scores strip was retired from the header to keep the bar clean — the full Live scoreboard is one tap away under NBA.

WOWY Lineups

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Faster lineup-building, smarter team views. Pick years quickly, scan rotations with hotkeys, and pull recency-weighted RAPM right where you need it.

Two-step year selection with This Year, Last 3, and Last 5 presets — set up a WOWY in seconds.

Open the player tray, jump to the team modal, hop the year picker, and clear selections without touching the mouse.

Team ON/OFF and RAPM now anchor to your end year and weight recent games more heavily, so the numbers reflect how a team is actually playing right now.

Use the ON-OFF / RAPM toggle inside team view to switch contexts instantly.

RAPM columns now include ORAPM, DRAPM, the six factors, and residual.

1Players
2Teams
3Year
EscClear All Players

PvP Comparisons

Explore

A new Custom tab lets you compare any two players on exactly the stats you care about — pick up to 25 from the full catalog.

A fifth tab in the view selector for any combination of offense, defense, impact, and shooting metrics.

Signed-in users can save up to five named Custom views. The last one used loads by default; save, rename, and delete from the PvP card itself.

Matchup Matrix

Explore

Steals, turnovers, and blocks now factor into the matchup view for a fuller picture of defensive impact.

Dashboard

Explore

Pick a single year, multiple years, or full Career mode (2001–present). Multi-year stats are weighted by offensive possessions so big seasons count more.

The unfiltered Top 50 ticker now links the title to DARKO.app with a separate (via @kmedved) credit beside it — so the source is always one click away.

Single-player playtype bars still scale to the player's heaviest usage, but now compress proportionally when a balanced profile would otherwise look misleadingly stacked.

Counting stats now have a dedicated per-game mode alongside totals and per-100.

Switch to season totals when you want the raw counting numbers instead of averages.

Percentile rankings and stat bars across counting, advanced, and impact categories.

Career mode goes back to 2001 — stats before that season aren't available.

Last X Games

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Current-season game logs now update live. Standard stats land while the game is happening; advanced stats fill in once they're published.

Box-score numbers appear during and right after the game instead of waiting for an overnight refresh.

Advanced-only fields stay blank until the data is published instead of showing zeros or borrowing approximations from somewhere else.

The page uses one safe default view and explains when each kind of stat usually shows up — no more wondering why a column is empty.

The Live scoreboard now stays in sync with the detailed game view in real time. No more refreshing to catch a final.

When the box score updates first, the scoreboard follows immediately. Scores and final statuses no longer lag behind the game you've already opened.

Beta

Beta
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The work-in-progress shelf. Grantland-style shot charts, distance breakdowns, and impact watch grids — stable enough to share, still moving.

A 2026 time-decay RAPM grid with quick toggles between Total, Offense, and Defense. Built for fast scanning.

Search across 5,000+ active players or use quick-access buttons for the names you check most.

Actively in development — poke around and tell me what's broken or missing.

Quality of Life

Site-Wide Improvements

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Performance, layout, and usability touched on every page.

Mobile is significantly better: bigger touch targets, smoother gestures, and layouts that actually fit a phone screen.

Loading skeletons everywhere data takes a moment to arrive, so the page no longer feels broken while it is fetching.

More pages now sync state to the URL, so any analysis you build is shareable as a single link.

Installable as an app: tap Install in the nav bar to add databallr to your home screen.

Feedback

Got Feedback?

The feedback button lives in the top-right nav. The more detail you give, the faster things get fixed — and good suggestions tend to ship.