Stats Glossary

Definitions for 144+ NBA statistics

2P rTS%
Shooting

2-Point Relative True Shooting Percentage: 2-point TS% compared to league average

2P TS%
Shooting

2-Point True Shooting Percentage: True shooting percentage on 2-point field goal attempts

2P TSA
Shooting

2 point true shot attempts: Field goals inside the arc + freethrow possession on fouls drawn inside the arc

2P%
Efficiency

2-Point Field Goal Percentage: Percentage of 2-point field goals made

3P rTS%
Shooting

3-Point Relative True Shooting Percentage: 3-point TS% compared to league average

3P TS%
Shooting

True shooting percentage on 3-point shots, including 3 shot fouls/and1s

3P TSA
Shooting

3 point true shot attempts: 3 point field goal attempts outside the arc, including fouls drawn on 3 point shots

3P%
Efficiency

3-Point Field Goal Percentage: Percentage of 3-point field goals made (excluding heaves)

3PA
Counting Stats

Three-Point Field Goal Attempts: Shot attempts from beyond the three-point line (23.75 feet, 22 feet in corners)

3PR
Efficiency

Three-point rate: 3PA / FGA. The share of field goal attempts that come from three.

Age
Efficiency

Player age at the end of the season.

AST
Counting Stats

Assists: Passes that directly lead to a made basket by a teammate

AST EFG%
Efficiency

Assist Effective Field Goal Percentage: The eFG% of teammates when receiving passes from the player

Ast Pts
Counting Stats

Assist Points: Total points scored by teammates off a player's assists

BLK
Counting Stats

Blocks: Shot attempts by opposing players that are deflected or stopped by a player

BLK /100
Efficiency

Blocks per 100 possessions: Shot attempts by opposing players that are deflected or stopped per 100 possessions

BLK REC%
Efficiency

Block Recovery Percentage: Percentage of blocks that result in a rebound

Create
Play Types

Creation Frequency: Share of total true shot attempts that come from creation playtypes (Iso, PNR Handler, Post-up).

Creation rTS
Play Types

Relative true shooting versus league average on creation playtypes (Handler, Isolation, Postup), stored as a decimal rTS value and displayed as a percentage after multiplying by 100

Creation TS%
Play Types

True shooting on a player's creation attempts. This is how efficiently he scores on Handler, Isolation, Postup.

Creation TSA
Play Types

Creation true shot attempts per 100 possessions. This bucket covers Handler, Isolation, Postup.

cTOV%
Efficiency

Creation adjusted Turnover Percentage: Turnovers divided by Offensive Load. Better than regular TOV% for players who pass a lot or have highly assisted shots. Via Ben Taylor/Thinking Basketball

d_Assists_PerGame

Passes that directly lead to a teammate scoring

d_AtRimFGA_PerGame

Field goal attempts at rim

d_Blocks_PerGame

Times the player blocks opponent shots

d_DefRebounds_PerGame

Defensive rebounds secured by the player

d_FG3A_Per100
Efficiency

3 point shot attempts per 100 possessions

d_FG3A_PerGame

3 point shot attempts by the player

d_FTA_Per100
Efficiency

Free throw attempts per 100 possessions

d_FTA_PerGame

Free throw attempts by the player

d_LongMidRangeFGA_PerGame

Field goal attempts from long midrange

d_OffRebounds_PerGame

Offensive rebounds secured by the player

d_Points_PerGame

Points scored by the player

d_Rebounds_PerGame

Total rebounds secured by the player

d_ShortMidRangeFGA_PerGame

Field goal attempts from short midrange

d_Steals_PerGame

Times the player steals the ball from opponents

d_Turnovers_PerGame

Times the player loses possession of the ball

D-SQI
Efficiency

Defensive shot quality influence RAPM via @knarsu last updated in December 2024. Negative is better. This number is the decrease in expected eFG based on shot location for the opposing team as determined by lineup data using RAPM. 1 percentage point is theoretically worth around 1.6 points per 100 possessions

DDPM
Impact Metrics

Defensive Daily Plus-Minus: The defensive component of DPM, measuring a player's estimated impact on preventing opposing team scoring per 100 possessions. Higher values indicate better defensive impact. Source: Darko.app

darko.app →
DEFL
Counting Stats

Deflections: Instances where a defensive player gets a hand on the ball to disrupt a pass or dribble

DEFL /100
Efficiency

Deflections per 100 possessions: Instances where a defensive player gets a hand on the ball to disrupt a pass or dribble per 100 possessions

DFGA /100
Efficiency

Defended Field Goal Attempts per 100 possessions: Shots where player is closest defender per 100 possessions

DIFF%
Efficiency

Defensive Differential Percentage: Opponent field goal differential when player contests (negative is good)

DPM
Impact Metrics

Darko.app's Daily Plus-Minus: A machine learning model that estimates a player's impact in points per 100 possessions, adjusting for teammates, opponents, and other contextual factors. Positive values indicate above-average impact. Source: Darko.app

darko.app →
Draft Pick
Efficiency

Overall NBA Draft pick number (null/undrafted shown as UD).

DRAPM
Impact Metrics

Defensive RAPM: the defensive component of a player's regularized adjusted plus-minus. Higher means stronger defensive impact. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
2Y DRAPM
Impact Metrics

2-Year Defensive RAPM: The defensive component of 2Y RAPM, measuring a player's impact on team defense over the current and previous season. Uses on/off lineup data adjusted for teammate and opponent quality.

3Y DRAPM
Impact Metrics

3-Year Defensive RAPM: The defensive component of 3Y RAPM, measuring a player's impact on team defense over the current and previous two seasons. Uses on/off lineup data adjusted for teammate and opponent quality.

4Y DRAPM
Impact Metrics

4-Year Defensive RAPM: The defensive component of 4Y RAPM, measuring a player's impact on team defense over the current and previous three seasons. Uses on/off lineup data adjusted for teammate and opponent quality.

5Y DRAPM
Impact Metrics

5-Year Defensive RAPM: The defensive component of 5Y RAPM, measuring a player's impact on team defense over the current and previous four seasons. Uses on/off lineup data adjusted for teammate and opponent quality.

DRB%
Efficiency

Defensive Rebound Percentage: Percentage of available defensive rebounds a player collects while on the floor

dREB
Impact Metrics

dREB is a Six-Factor RAPM defensive rebounding impact number. Effectively a lineup-adjusted +/- estimate of how much this player changes his team's defensive rebounding and ability to finish possessions. Positive means the lineup finishes more possessions with the rebound. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
DREB
Counting Stats

Defensive Rebounds: Rebounds collected on the defensive end of the court

DRTG ON
Impact Metrics

Relative Defensive Rating On: Team's defensive rating relative to league average when player is on the court

DRTG ON/OFF
Impact Metrics

Difference in relative defensive rating with player on court vs off court (higher is better defensive impact).

dTOV
Impact Metrics

dTOV is a Six-Factor RAPM defensive turnover impact number. Effectively a lineup-adjusted +/- estimate of how much this player changes his team's defensive turnover creation. Positive means the lineup forces more turnovers. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
dTS
Impact Metrics

dTS is a Six-Factor RAPM defensive shooting impact number. Effectively a lineup-adjusted +/- estimate of how much this player changes opponent shooting efficiency. Positive means the lineup suppresses opponent shooting better. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
Finish
Play Types

Finish Frequency: Share of total true shot attempts that come from finishing playtypes (Putback, Cuts, Rollman, Misc).

Finish rTS
Play Types

Relative true shooting versus league average on finishing playtypes (Cut, RollMan, Putback, Misc), stored as a decimal rTS value and displayed as a percentage after multiplying by 100. Uses the backend ee bucket.

Finish TS%
Play Types

True Shooting percentage on finishing playtypes (Cut, RollMan, Putback, Misc). Uses the backend ee bucket; transition is now separate.

Finish TSA
Play Types

Finishing playtype true shot attempts per 100 (Cut, RollMan, Putback, Misc). Uses the backend ee bucket; transition is now separate.

FOUL%
Efficiency

Shooting Foul Committed Percentage: Shooting fouls committed / contested shots (lower is better)

FT%
Efficiency

Free Throw Percentage: Percentage of successful free throw shots

FTA
Counting Stats

Free Throw Attempts: Uncontested shots awarded after a foul

FTOVs
Counting Stats

Forced Turnovers: Steals + offensive fouls drawn

FTR
Efficiency

Free throw rate: FTA / FGA. The number of free throw attempts generated per field goal attempt.

GP
Counting Stats

Games Played

HT
Efficiency

Height without shoes in inches. Percentile is position-adjusted (0-100).

ID
Counting Stats

ID statistic

LMR
Counting Stats

Long Mid-Range Field Goal Attempts: Shot attempts from long mid-range distance (typically 10-22 feet from basket)

LMR FG%
Efficiency

Long Mid-Range Field Goal Percentage: Shooting percentage on long mid-range shots

MIN (mpg)
Counting Stats

Total Minutes and Minutes Per Game

MPG
Counting Stats

Minutes Per Game: Average minutes played per game

NET ON
Impact Metrics

Net Rating: Team's point differential per 100 possessions when the player is on the court

NET ON/OFF
Impact Metrics

On-Off Net Rating: Difference in team's net rating when the player is on the court versus off the court

ODPM
Impact Metrics

Offensive Daily Plus-Minus: The offensive component of DPM, measuring a player's estimated impact on team scoring per 100 possessions. Higher values indicate better offensive impact. Source: Darko.app

darko.app →
Off Reb%
Efficiency

Offensive Rebound Percentage: Percentage of available offensive rebounds a player collects while on the floor

OFFD
Counting Stats

Charges: Defensive plays where a player legally establishes position and draws an offensive foul on an opponent. Includes other offensive fouls drawn too.

OFFD /100
Efficiency

Offensive Fouls Drawn per 100 possessions: Charges, moving screens, and other offensive fouls drawn per 100 possessions

OnBall %
Efficiency

On-Ball Percentage: Percentage of time a player possesses the ball while on the court

ORAPM
Impact Metrics

Offensive RAPM: the offensive component of a player's regularized adjusted plus-minus. Higher means stronger offensive impact. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
2Y ORAPM
Impact Metrics

2-Year Offensive RAPM: The offensive component of 2Y RAPM, measuring a player's impact on team scoring over the current and previous season. Uses on/off lineup data adjusted for teammate and opponent quality.

3Y ORAPM
Impact Metrics

3-Year Offensive RAPM: The offensive component of 3Y RAPM, measuring a player's impact on team scoring over the current and previous two seasons. Uses on/off lineup data adjusted for teammate and opponent quality.

4Y ORAPM
Impact Metrics

4-Year Offensive RAPM: The offensive component of 4Y RAPM, measuring a player's impact on team scoring over the current and previous three seasons. Uses on/off lineup data adjusted for teammate and opponent quality.

5Y ORAPM
Impact Metrics

5-Year Offensive RAPM: The offensive component of 5Y RAPM, measuring a player's impact on team scoring over the current and previous four seasons. Uses on/off lineup data adjusted for teammate and opponent quality.

oREB
Impact Metrics

oREB is a Six-Factor RAPM offensive rebounding impact number. Effectively a lineup-adjusted +/- estimate of how much this player changes his team's offensive rebounding and second-chance creation. Positive means the lineup creates more extra possessions. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
OREB
Counting Stats

Offensive Rebounds: Rebounds collected on the offensive end of the court

ORTG ON
Impact Metrics

Relative Offensive Rating On: Team's offensive rating relative to league average when player is on the court

ORTG ON/OFF
Impact Metrics

Difference in relative offensive rating with player on court vs off court (points per 100 possessions).

oTOV
Impact Metrics

oTOV is a Six-Factor RAPM offensive turnover impact number. Effectively a lineup-adjusted +/- estimate of how much this player changes his team's offensive turnover game. Positive means the lineup gives the ball away less. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
oTS
Impact Metrics

oTS is a Six-Factor RAPM offensive shooting impact number. Effectively a lineup-adjusted +/- estimate of how much this player changes his team's shooting efficiency on offense. Positive means the lineup shoots more efficiently. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
PA/1M ONBALL
Efficiency

Potential Assists per Minute: Passes that would be assists if teammate made the shot, per minute of on-ball time

PASSTOV
Efficiency

Bad Pass Turnover Percentage: Bad pass turnovers / (potential assists + bad pass turnovers). Lower is better

Player
Counting Stats

Player statistic

Pos
Counting Stats

Pos statistic

POTAST 100
Efficiency

Potential Assists per 100 possessions: Passes that would be assists if teammate made the shot

PT Diff
Play Types

PT Diff: summary of a player's Synergy playtype distribution across the creation, spacing, transition, and finishing buckets shown in this table.

PTS
Counting Stats

Points: Total points scored by a player

PTS CREATED
Counting Stats

Points Created: Total points scored by a player plus points resulting from that player's assists.

Pts Saved/100
Efficiency

Points Saved per 100 Possessions: Estimate of points saved on defense per 100 possessions compared to average. This is calculated using the DFG% of opposing defenders relative to expected.

PVAL
Impact Metrics

Possession Value RAPM: combined turnover and rebounding impact on both ends. Measures how strongly a player shifts the lineup's possession battle. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
RAPM
Impact Metrics

Regularized Adjusted Plus-Minus: estimates a player's total two-way impact by isolating individual contribution from lineup data, controlling for teammates and opponents. Higher means stronger overall impact. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
2Y RAPM
Impact Metrics

2-Year Regularized Adjusted Plus-Minus: Measures player impact in points per 100 possessions using on/off lineup data from the current and previous season. Statistically adjusts for the quality of teammates and opponents to isolate individual contribution.

3Y RAPM
Impact Metrics

3-Year RAPM: Measures player impact in points per 100 possessions using on/off lineup data from the current and previous two seasons. Provides better statistical reliability than shorter timeframes while adjusting for lineup context.

4Y RAPM
Impact Metrics

4-Year RAPM: Measures player impact in points per 100 possessions using on/off lineup data from the current and previous three seasons. Offers greater statistical stability by using a larger sample of possessions.

5Y RAPM
Impact Metrics

5-Year RAPM: Measures player impact in points per 100 possessions using lineup data from the current and previous four seasons. Provides the most statistically reliable estimate of player value, though less responsive to recent changes.

REB
Counting Stats

Rebounds: Total number of missed shots recovered by a player

RESID
Impact Metrics

Residual RAPM: the portion of total RAPM not explained by the six factors. Units: points per 100 possessions. Uses 6-year time-decay weighting (700-day half-life) with rubberband adjustment.

Six-Factor docs →
rFTOV
Efficiency

Forced Turnovers relative to league average: Steals + offensive fouls drawn per 100 possessions, relative to league average

RIM ATT
Counting Stats

At-Rim Field Goal Attempts: Shot attempts made within close range of the basket (typically 0-3 feet)

RIM DFGA/100
Efficiency

Rim Defended Field Goal Attempts per 100 possessions: Rim shots where player is closest defender per 100 possessions

Rim AST
Counting Stats

At Rim Assists per 100 possessions: Assists that lead to made baskets at the rim (within close range of the basket)

Rim AST
Counting Stats

At Rim Assists per 100 possessions: Assists that lead to made baskets at the rim (within close range of the basket)

RIM FG%
Efficiency

Rim Field Goal Percentage: Shooting percentage on shots attempted at the rim

RIM-DIFF%
Efficiency

Rim Defensive Differential Percentage: Rim opponent field goal differential when player contests (negative is good)

RimPts Svd/100
Efficiency

Rim Points Saved per 100 possessions: Rim points saved through shot contesting per 100 possessions

RimPts Saved
Efficiency

Rim Points Saved: Total rim points saved through shot contesting

rTS%
Efficiency

Relative True Shooting Percentage: Player's TS% compared to league average TS% (positive values indicate above-average efficiency)

Self ORB%
Efficiency

Self Offensive Rebound Percentage: Percentage of available offensive rebounds a player grabs of their own missed shots

SelfORB AdjrTS%
Rebounding

SelfORB Adjusted Relative TS%: The SelfORB Adjusted True Shooting% compared to league average. Shows efficiency relative to the league, after accounting for self offensive rebounds.

SelfORB AdjTS%
Rebounding

SelfORB Adjusted True Shooting %: True Shooting Percentage adjusted for a player's own offensive rebounds (self-ORBs). Subtracts self offensive rebounds from true shot attempts to accurately measure efficiency, since rebounding your own miss is less costly.

Shot ORB'd
Rebounding

Shot Offensive Rebound Percentage: Probability that a missed shot will be rebounded offensively

SHOTS
Efficiency

True Shot Attempts per 100: Field goals + 0.44 × free throws per 100 possessions

SMR
Counting Stats

Short Mid-Range Field Goal Attempts: Shot attempts from short mid-range distance (typically 3-10 feet from basket)

SMR FG%
Efficiency

Short Mid-Range Field Goal Percentage: Shooting percentage on short mid-range shots

Space
Play Types

Spacing Frequency: Share of total true shot attempts that come from spacing playtypes (Spot-up, Handoff, OffScreen).

Spacing rTS
Play Types

Relative true shooting versus league average on spacing playtypes (Spotup, OffScreen, Handoff), stored as a decimal rTS value and displayed as a percentage after multiplying by 100

Spacing TS%
Play Types

True shooting on a player's spacing attempts. This is how efficiently he scores on Spotup, OffScreen, Handoff.

Spacing TSA
Play Types

Spacing true shot attempts per 100 possessions. This bucket covers Spotup, OffScreen, Handoff.

STL
Counting Stats

Steals: Possessions gained by taking the ball away from the opposing team

STL /100
Efficiency

Steals per 100 possessions: Possessions gained by taking the ball away from the opposing team per 100 possessions

STOP%
Efficiency

Stops per 100 Possessions: Steals + Blocks Recovered by the defense + Offensive Fouls Drawn per 100 possessions.

sTOV%
Efficiency

Scoring Turnover Percentage: Percentage of turnovers committed while attempting to score (non-passing turnovers)

Team
Counting Stats

Team statistic

TeamMiss ORB%
Efficiency

Teammate Miss Offensive Rebound Percentage: Percentage of time player rebounds teammate miss

TOV
Counting Stats

Turnovers: Possessions ended by losing the ball to the opposing team

Trans
Play Types

Transition Frequency: Share of total true shot attempts that come from transition playtypes.

Trans rTS
Play Types

Relative true shooting versus league average on transition playtypes, stored as a decimal rTS value and displayed as a percentage after multiplying by 100

Trans TS%
Play Types

True Shooting percentage on transition playtypes. Stored on the standard decimal TS scale (0.550 = 55.0%).

Trans TSA
Play Types

Transition playtype true shot attempts per 100. Transition is now its own offensive bucket.

TS%
Efficiency

True Shooting Percentage: Shooting efficiency metric that accounts for field goals, three-point field goals, and free throws

TSAdd 100
Efficiency

True Shooting Added per 100 Possessions: Points added above expected through shooting efficiency per 100 possessions

WING (in)
Efficiency

Wingspan in inches. Percentile is position-adjusted (0-100).

zTS%
Play Types

zTS%: relative true shooting adjusted for the player's Synergy playtype distribution context, using the same creation, spacing, transition, and finishing buckets shown in this table.

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