Goal Room
Goal 30
3D Defense

Defensive Coverage Terrain

A 3D defensive terrain map where defenders raise or flatten floor zones by shot quality allowed, rim pressure, denial, and matchup burden.

User job

Show how a defender or team changes opponent shot quality across the floor.

Source stack

Shot quality + matchup endpoints + opponent shot profiles

sqpbp_top_players_guarded01
sqpbp_top_defenders02
sq_rank03
matchups_two04
Proposed route
/defense/terrain
Surface
court

height map terrain

Scale
shared

compare defenders fairly

Mobile
2D

heatmap fallback

01

Terrain court

Court rises where opponents get efficient looks and sinks where defense suppresses value.

02

Zone overlays

Rim, short mid, long mid, corner three, and above-break three layers.

03

Source toggle

Switch between player and team defensive terrain.

Cap PlanetariumWNBA Vortex