Goal Room
Goal 30
3D Defense
Defensive Coverage Terrain
A 3D defensive terrain map where defenders raise or flatten floor zones by shot quality allowed, rim pressure, denial, and matchup burden.
User job
Show how a defender or team changes opponent shot quality across the floor.
Source stack
Shot quality + matchup endpoints + opponent shot profiles
sqpbp_top_players_guarded01
sqpbp_top_defenders02
sq_rank03
matchups_two04
Proposed route
/defense/terrain
Surface
court
height map terrain
Scale
shared
compare defenders fairly
Mobile
2D
heatmap fallback
01
Terrain court
Court rises where opponents get efficient looks and sinks where defense suppresses value.
02
Zone overlays
Rim, short mid, long mid, corner three, and above-break three layers.
03
Source toggle
Switch between player and team defensive terrain.
