Changelog

June 11-22, 2026

SixRings Duels changelog

Player-facing Duels changes across modes, scoring, tournaments, avatars, lobby flow, mobile layout, and reliability.

What counts

This page is based on player-visible work from June 11 through June 22, 2026. It focuses on what players can see, play, earn, or understand directly.

June 22, 2026
5 updates

Guest play, Avatar Case, and a real changelog page

The latest SixRings work opened more ways to play before signup, deepened the Avatar Case, and promoted this changelog into the site nav.

Changelog is in the Six Rings nav: The Duels changelog now lives as a direct Six Rings section page instead of being reachable only from the lobby patch-notes card.

Guest 1v1 and Daily Arena: Anonymous players can jump into unranked Quick Match or the daily three-board Arena, then upgrade to a full account for ranked play, durable history, trophies, and identity.

Avatar Case got much deeper: Twelve new animated TP-gated avatars joined the store, and tournament champions with 7, 8, 9, or 10+ wins now unlock new apex Infernal crests.

SixRings achievement leaderboard: The new Six Rings leaderboard page ranks public achievement stats like rings, completed slots, TP, duel wins, tournament wins, Arena wins, FFA wins, and Elo.

Unified How to Play guide: Solo, Duels, and FFA rules now share one `/sixrings/how-to-play` page, with the Duels lobby linking straight into the Duels section.

June 21, 2026
2 updates

Play-first front door

The homepage moved toward faster SixRings entry instead of making new players hunt through analytics navigation first.

Quick Match is the primary entry: The front page now pushes the guest 1v1 path directly, making the fastest Duels action visible before signup.

Solo, Ranked Duel, NBA, and WNBA lanes: The homepage launcher now separates Six Rings Solo, Ranked Duel, NBA Analytics, and WNBA so players can pick the right destination without a dense global menu.

June 19, 2026
5 updates

Onboarding, Survival grace, and lobby cleanup

New players get into games faster, FFA Madness starts more fairly, and the lobby entry points are simpler.

First ranked matches start immediately: New signed-in players with fewer than three completed ranked 1v1s now get quick starter matches instead of waiting in the public queue.

Starter matches feel like normal duels: Those early matches keep ordinary handles, normal Elo/result history, and natural opponent timing, with balanced server picks instead of instant or throwaway moves.

FFA Madness waits for survivors: Next-round Survival rooms now open as waiting rooms first, then start when every survivor enters or after a 30-second grace period.

Bigger Survival fields: Hourly FFA Madness Survival can now fill to 30 players, cutting to top 20, then top 10, then top 5, then champion.

Cleaner lobby tiles: The signed-in lobby grid is now Ranked 1v1, FFA, Create Game, and How to play. The How-to content opens in place, and the FFA tile uses stable seat pips instead of a shifting queue count.

June 18, 2026
4 updates

Arenas, 8Y modes, DARKO events, and private games

Duels added a new race format, more board windows, hourly DARKO brackets, and private FFA invites.

Rank-gated Arenas: Admins can schedule timed Arena races from the Duels lobby. Eligible players race through shared boards, chase live standings, and Arena champions earn trophy-case credit.

8Y RAPM joins the mode set: 8Y RAPM, 8Y OFF, and 8Y DEF are now available, with refreshed factor pools and full rolling 10Y windows behind custom games and mode displays.

Hourly DARKO tournaments: Hourly DARKO best-of-3 brackets now run through the normal tournament engine with emerald tournament styling.

Invite-only Custom FFA: Custom FFA hosts can create private code-link rooms that stay out of the public lobby and can start once at least two invited players are seated.

June 17, 2026
5 updates

Survival tournaments and spectator flow

Tournament surfaces got more automatic, and watch pages became easier to follow.

Hourly FFA Madness Survival: Automated Survival tournaments now open registration each hour, launch from the Duels lobby, and advance survivors through the rooms engine.

Tournament players stay bracket-owned: Tournament result screens no longer send players back into normal Queue again flows, reducing accidental overlapping games.

Spectators see the series: Tournament watch pages now show series score context and can follow the next live game in the same series after the current game ends.

Eliminated means eliminated: Tournament lobby cards now preserve eliminated and champion status instead of falling back to generic Still in copy.

Chat announcements recover better: Duel chat recovers missed lobby and tournament announcements with less background polling, keeping the feed fresher without hammering the backend.

June 16, 2026
4 updates

Polish, fairness, and tournament clarity

A cleaner tournament loop, clearer player status, and more reliable game cleanup.

Tournament status is clearer: Tournament cards now tell you whether you are entered, alive, eliminated, or champion, with stronger check-in prompts when your next game is ready.

Champion moments and chat announcements: Completed tournaments now create a lobby chat result with the champion and top finishers, and champions get a bigger result-card moment.

Legend avatars in Avatar Case: The 14 Legend emblems are now selectable Duel avatars for granted owner accounts, and appear as locked coming-soon rewards for everyone else.

Stale games resolve more reliably: Abandoned active duels and tournament conflicts are cleaned up more aggressively so players are less likely to get stuck behind an old match.

June 15, 2026
5 updates

Custom games get bigger

Private games added new scoring families, more rule options, and better room starts.

DARKO custom duels: Create Game can now run DARKO, DARKO OFF, and DARKO DEF boards using single-season DARKO values.

Custom factor windows: Private games can use 3Y, 4Y, 5Y, and 10Y TS, TOV, SC, and 6F boards instead of being locked to the ranked random pool.

Bonus-rule custom games: Hosts can enable full-lineup bonuses, and 6F custom games now show the TS/TOV/SC scoring breakdown that decides the match.

Custom FFA starts are smoother: Large custom FFA boards, started broadcasts, and lifecycle fixes make invite rooms less likely to wedge or leave players waiting.

Tighter mobile draft layout: The live 1v1 mobile board has smaller scoreboard spacing, no bottom-dock reserve during drafts, and tighter gaps around Flashbang and rosters.

June 14, 2026
6 updates

Profiles, Tri-Board, and tournament math

Public profiles became more useful, tournament rating became less noisy, and Tri-Board became a real tournament format.

Public profile breakdowns: Profile modals now show ranked 1v1 split cards, side totals, game-type totals, tournament rings, recent duels, and H2H context.

Profile search: The leaderboard panel can search duel handles and open public profile modals without exposing auth emails.

Tournament Elo rates by series: Best-of-3 tournament series now move Elo once at series completion, so a 2-1 win acts like one matchup instead of three separate ladder swings.

Defense-only score rule cleaned up: The second-pick +1 bonus remains for normal and offense-only 1v1 modes, while defense-only games start and score without that bonus.

Tri-Board tournaments: Tri-Board became a tournament format with variable fields, play-ins, watch-state support, and better first-turn grace for live pods.

Faster lobby reads: Profile, avatar, leaderboard, chat, tournament, and watch reads now use shared query caching to reduce repeated loading and flicker.

June 13, 2026
6 updates

Avatars, Trio, and lobby cleanup

The duel lobby gained progression rewards, Trio play, better room flow, and live cursor fixes.

Avatar Case launched: Tournament points unlock Cinder Court avatars, tournament wins unlock Infernal avatars, and selected avatars appear across duel profiles, brackets, seats, and match surfaces.

Second pick gets +1: Normal and offense-only 1v1 duels now give the player picking second a +1 starting adjustment to offset draft-order disadvantage.

Trio joins the ladder: The 1v1v1 Trio format appears from the duel lobby and feeds the global 1v1 ladder through placement-based outcomes.

FFA can start at three: FFA queue players can start with three players instead of waiting forever for a fourth seat.

FFA Madness scheduling: Manual FFA Madness events gained countdowns, lobby chat reminders, cancel controls, and rematch flow.

Live cursors restored: Opponent cursors came back in 1v1 and Trio games using throttled Broadcast messages instead of costly Presence channels.

June 12, 2026
6 updates

Lobby, tournaments, and community

The Duels entry point became easier to find, tournaments advanced faster, and the lobby became more social.

Homepage Duels CTA: The SixRings landing page now has a direct Duels entry beside the main game call-to-action.

Eager tournament advancement: Next-round series start as soon as both feeder series finish, so players do not wait for every match in the previous round.

Chat challenges: Lobby chat can carry visible duel challenge actions, making it easier to start games from conversation.

Community polls: The lobby can ask lightweight feedback polls; players vote once, and owner accounts can see live results.

Playoff LAKER and FFA Madness: Manual games added Playoff LAKER options, while FFA Madness gained its own event lobby and 150-card global 5Y pool.

Mobile rows rebuilt: Phone drafting uses denser, cleaner candidate rows so hidden boards and picked cards are easier to scan.

June 11, 2026
6 updates

Duels expansion

The first big Duels rollout added more modes, tournament brackets, spectator flows, and new in-game tools.

18 ranked variants: Ranked random duels expanded to LAKER, 3Y/4Y/5Y/10Y RAPM, offense-only, defense-only, TS, TOV, and SC modes under one global Elo.

24-card LAKER boards: 1v1 LAKER duel boards moved from 21 to 24 cards, giving both players a deeper shared draft board.

Flashbang lifeline: LAKER duel players get one free Flashbang that rerolls unpicked cards to different seasons of the same players and resets the pick clock.

Tournament brackets and watch mode: Single-elimination best-of-3 tournaments gained public bracket pages, spectator board grids, and 75-second per-game check-ins.

Rank tiers and H2H records: The ladder gained named rank tiers, profile trophy context, and lifetime head-to-head records on result surfaces.

Queue and deploy safety: Ghost queue heartbeats, one-sided mobile reveal confusion, and stale client deploys got targeted fixes so live games behave more predictably.

Rule reminders

Ranked 1v1 modes share one global Elo. FFA has its own rating. Trio still uses room gameplay and feeds the global Duels ladder, but no longer has a lobby tile. Playoff LAKER, DARKO, custom 6F, and custom factor windows are available through manual/custom games, not ranked random rotation.

Play Duels